Duration: March - April 2018
Role: Digital artist
Tools: Unity (built-in renderer), Houdini
Highlights
Multiplayer VR-only experience in TheWaveVR
Collaborative interactions in-game (players can paint reaction diffusion patterns and particle trails with each other)
Flying and on-rails movement
About
Before I joined Wave as a full-time employee, I contracted with them to work on this amazing VR project in collaboration with The Glitch Mob and Strangeloop Studios. Working alongside Aaron Lemke and Nick Shelton we took what was originally a full album length video and turned it into an interactive real-time VR experience, staying true to the visual style while also creating our own creative additions to the piece. Between the 3 of us there was a lot of shader writing, FX work, asset wrangling, scripting, texturing and cinematic timeline design.