Hello! My name is Daniel Sierra, I’m a VFX artist and designer. Currently I work full time at Wave, helping build out the future of virtual music concerts.

I primarily work as a realtime VFX artist, capable in both design and implementation of visual effects, but I have worn many hats including visual designer, installation artist, technical artist and prototyper for mixed reality and VR experiences.

Hope you enjoy and feel free to reach out to my e-mail below.



Unity /  Houdini / Substance Designer / Photoshop / After Effects / Touch Designer / Ableton Live

C# / HLSL / Python



  • Student Academy Award for Alternative film category

  • Vimeo Staff Pick

  • Taiwan International Student Design Competition gold prize

  • Imagine Science Film Festival

  • Portland NW animation film festival

  • Visual Art Week Mexico




HoloLens Platform Design team - Prototyping, design and technical art | May 2013 - February 2017

Microsoft Release Labs - Audio/Visual design and development | February 2017 - February 2018

Freelance - Unity VFX, shader work, lighting, general 3D, C# development | February 2018 - May 2018

Hexagon Misfit - Freelance digital artist | February 2018 - March 2018

Wave | May 2018 - Current



osc.dbs at gmail